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  Crywolf

 

Crywolf's Keep is located in the southeastern part of the Valley of Loren. It is a forward stronghold where the allied forces of humans and elves fight against the armies of the Kunduns. Due to the geography of the fortress, it has natural barriers for defense and an ideal location for strategy. The Kundun forces have been unable to advance north, and now the front line has reached a stalemate. Therefore, Kundun has ordered Lemuria to send troops to Crywolf's Keep to resolve the situation.

Event time
- Every Tuesday and Friday from 21:25 pm to 21:55 pm.
- The event will be presented on each server

Requirements
- Normal characters (minimum level 10), Magic Gladiator and Dark Lord (minimum level 7)

How to Login to Crywolf
- Enter through Valley of Loren entrance coordinates (164,35)

Event Rules
- You cannot move using the warp command or the "M" key.

Fighting in Crywolf

Reserve Stages
- The city inside the map will turn from a safe zone to a war zone when the battle begins.
- Players cannot use their personal shop or talk to NPCs.

Program
- The battle will last 30 minutes.
- When your character dies in battle, he will be resurrected at a certain location on the map.
- The goal of the battle is to be the last one standing when the event ends.

Item/Time21:1921:2521:3021:3521:4021:42:3021:4521:5021:55
In standby modeAdvertisement / Resource      
Duration of the stage   StartEnd    
Contract    Commencement of the contractEnd of contract   
Balgass Soldier      Battle
Balgass       Income Balgass

Statue

Statue

This statue was created by the giant mentors of the ancient elven fortress, so it has the ability to drive away evil spirits and keep them away from the troops of Kundun. But once a week, the statue becomes weak and is attacked by the troops of Kundun led by Balgass. There are 5 altars around the statue for protection, and when these altars are destroyed, the statue will lose its power to protect Krivulf's fortress.

Altar

Altar

These altars protect and strengthen the statue, and only elves can strengthen the altars. When the altars are destroyed, the statue will lose its power to take over these altars, and will become an easy target for Balgass's monster troops. The success of the quest will depend on the players' ability to protect the altars and the elves who give power to the altars.

Contractual shrine

Altar is usualAltar in a state where a contract can be concludedThe altar in a state where the contract has ended

Contract Character Limitation
- 5 Muse Elf above level 350
- When an event occurs between the altar and the Elf, no other contracts will be accepted.

Number of contracts
- The maximum number of accepted contracts is 2, additional contracts will not be accepted.
- Contract failure can occur due to your fault:
- When a character leaves the altar during the contract.
- When a character dies during the contract.

Contract execution time
- An icon will appear above the character who can still complete the contract.
- It will start to affect the wolf statue 5 minutes after the altar contract is named.

Symbol of a successful contract

Shield of Creation
- The wolf statue's shields are created depending on the number of elves who have entered into a contract with the altar.

Initial state without contract
- HP shield = 0 HP

Condition after the contract commencement
- HP shield = Total HP of characters in the current contract

Protect HP
- When the character's HP decreases, the wolf statue's HP also decreases.

Events Interface

Interface

Success and failure:

Success
- When 1 altar and wolf statue are protected at the end of the battle.
- When Balgass is defeated.

Failure
- All altars destroyed and the pact was not kept at the end of the battle.
- When Balgass was not defeated.

Awards:

Individual reward
- In addition to the EXP of monsters, you can get bonus EXP depending on the number of participants.
- Participants in the battle will receive various rewards that will depend on the MVP points earned.
- MVP points are awarded to the character who delivers the finishing blow when killing a monster.
- Elves who survive the contract battle will receive an additional 6,000 points.

* The reward will be given after the battle, so if the character who fought is transferred to another map before the end of the battle, he will not receive the reward.

1. Status indicator "From the Altar of the Wolf"
When exiting - early indication Digit "2". When the frequency of concluding the contract remained 2 times. The fact that no one has concluded a contract with the wolf altar is still indicated.
Lighting - Shows "1" when the 1st contract is made. Indicates the fact that the altar and the 1st contract are connected.
On exit - indicates "1" when it failed on contract 1. Contract 1 failed, the rest of the frequency of contract 1 indicated that it remained.
Lighting - indicates "is not" when the 2nd contract was bound. That the altar and the 2nd contract are bound, indicates. * Being the maximum, only 2 times, since the contract is not produced, the frequency of the remaining contracts is not indicated.

When the altar is destroyed, a gray crack will appear on it. Failing the contract 2 times indicates that the altar is destroyed.
* When the altar is destroyed, at the moment after the battle begins, this altar does not appear to conclude the contract.

2. Mark the point of protection of the "wolf god image".
The total amount of defense points of the "Image of the Wolf God" is indicated
The point of defense of the "god who took the form of a wolf."
The life of a galga increases and decreases depending on the condition of the elf with whom the contract was made.
When a contract is made with 5 elves, the Wolf's life will be full, but when an elf in the middle of making a contract with even 1 person dies, the life of the dead elf decreases. But when the altar and contract or another character re-signs the contract for the second time, the life increases.
3. Numerical representation of the Dark Elf's existence
The number of Dark Elves currently in battle. (Total number currently in existence/Dark Elf) *also the number that includes death.
4. The Life of Balgas
Indicates the amount of health remaining on Balgass.

Table 1-2. Monster MVP Point

MonsterMVP Points
Balgass7000
Dark Elf3000
Ballista1000
Soram700
Balram600
Death Spirit600

Table 1-3. Class and EXP bonus for accumulated MVP Points

Accumulation of pointsClassBonus EXP
0~1,000D0
1,001~3,000C100,000
3,001~5,000B400,000
5,001~10,000A600,000
Higher 10,001S900,000

Server Reward
- Monster strength across the entire server except the Fate region will be reduced by 10%.
- Kundun's HP recovery will not work.
- The success rate will be increased by 5% to be able to combine invitations.
- The drop rate of Jewel of Guardian in Land of Trials will be increased.

Punishment for failure
- The corresponding function cannot be used.
- NPCs located in Crywolf will be evacuated (quest NPCs will not be evacuated).
- The drop rate of Jewel of Guardian in Land of Trials will be reduced.

Intelligence units

1) Definition

The Bakassi Corps is made up of soldiers from the respective years of 1962-1967. All units are divided into two teams, each team is assigned a reconnaissance team commander, Anhei

ClassificationPapelAPlatoons within a unit
Close to the former teamOn the most direct combat front, for conducting combat operationsAnchaeus the commander Anchaeus against people2
Equipment protectionOn a support located away from old equipment or auxiliary equipment, they become crusted and peel off.Anchaean Commander Anchaean Attacks, Anchaean Defenders, Anchaean Remembers the Division1
Rear fire fighting equipmentIn the rear to attack God and the Wolf God protects around the BlockCommander Anhei Anhei's Defenders Launchers The Wrathful - Lasso Giants1

2) Army distribution

Army

Boss

Balgass
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